9 BALL - KOOKIE KELLY
1. This game can be played by two to four players on any pocket billiard table.
2. Nine numbered balls are racked in a diamond shape.
3. Ten numbered tally balls (called peas or pills), numbered 1 to 8 are placed in a shake bottle, and two balls are shaken to each player. Each player shows one of the peas to determine the order of shooting—highest number shoots first.
4. Object of the game is to pocket the ball with the same number as the pill you hold. The first player to do this wins the game.
5. Each player has only one shot in each inning at the table, regardless if he pockets a ball, misses or scratches.
6. Balls are not shot in rotation. Any ball hit is a good hit and balls and pockets do not have to be called.
7. If the shooter makes a ball for which another player holds a pill, the shooter must pay that player a forfeit. (this can be a stake such as $.05 or candy or whatever you wish to set) The winner of the game forfeits from each of the other players, including those whose balls have been pocketed.)
8. Any balls pocketed on a scratch shot are re-spotted.

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RULES FOR “MUM”
1. Any number of players can take part.
2. Nine balls are racked in diamond shape on foot spot.
3. The object of the game is to catch one of the players breaking one of the rules shown in paragraph 5 and make him pay the full cost of the game. There’s just one loser—and you play to keep from losing.
4. First player, before breaking balls, taps table with cue and says “MUM” - after that, any player breaking any of the rules listed in paragraph #5, loses the game and has to pay. Each player takes only one shot, regardless of whether he pockets a ball.
After first player breaks, second player steps to table and takes shot; then third player, etc. Players continue shooting one shot at a time until someone loses the game. After there is a loser, “MUM” is broken and players can talk, sit down, and act normally until a new game is started.
5. A player loses the game if he:
a. breaks balls without saying “MUM”
b. talks
c. makes any noise whatsoever (other than
natural cough or sneeze)
d. rests cue on floor
e. sits down
f. chalks his cue
g. strikes an opponent’s cue with his cue
h. strikes light reflector with his cue
i. Interferes with someone who is shooting
j. uses a bridge
k. does not pocket a ball and an object ball is not
driven to a cushion, or if the cue ball does not
contact a cushion after hitting an object ball
which fails to go to a cushion.
l. shoots out of turn
m. pockets cue ball
n. forces the cue ball or any ball off the table
o. interferes with the cue ball after a stroke
p. shoots with one foot off the floor
q. pockets the last ball remaining on the table

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NINE BALL CHECK AND DOUBLE CHECK
1. Nine balls are racked as follows:
2. Two to five players can play
3. Ten tally balls are placed in bottle and two are shaken to each player.
4. Regular rotation rules are followed, except that shooter can shoot up from the #1 ball and down from the #9 ball.
5. When a ball is pocketed for which a player holds the corresponding tally ball, player must call “check”. (The #10 tally ball corresponds to the cue ball, and the first time the cue ball is pocketed—scratched—the player holding #10 pill must call “check”. If this player’s other ball has been pocketed, and he is shooting and the cue ball has not previously been pocketed, he must hit an object ball before scratching). If a player fails to call “check” when his ball is pocketed, he is “dead” and cannot win the game. When a player's second ball is pocketed, he calls “double check” and wins the game.
6. If two or more balls are pocketed on one shot and two or more players call “double check”, the player wins whose ball went in first on this shot, except that if one of the callers is the shooter, he is the winner regardless of the order in which the balls fell in the pockets.
7. If the cue ball is scratched, following player has cue ball in hand behind foul line. If both object balls are also behind the foul line, the one nearest to the foot spot is spotted.

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ONE POCKET BILLIARDS
OBJECT OF THE GAME: To put eight balls into the one pocket at the foot of the table designated as the players pocket. The choice of pockets is usually left to the winner of the break. Alternate “breaks” can determine a change in pockets or choice of remaining the same.
HOW TO PLAY:
1. Fifteen balls are racked at the foot spot. There is no order in which the balls are racked.
2. Conventional methods are used to choose the player who breaks. Lagging or flipping a coin can determine the player who is first.
3. There re two advantages to being first in this game. A ball may be scored on the “break” by going into the pocket designated as the player’s. And, the first player chooses the pocket which will be his leaving the other to his opponent.
4. On the “break” the object ball or cue ball must touch a rail for a safety.
5. A ball which falls into the player’s pocket or his opponent’s pocket is a score. The score is made no matter which player was responsible for putting the ball into the pocket.
6. There is no order in the balls to be dropped into your pocket. Any ball in your pocket is a score, so long as there is not a scratch.
7. Three consecutive scratches by a player and the opponent is declared the winner.
8. First player to have eight balls put into his pocket is the winner.
9. Safety play is suggested for player without a shot to score a ball in his pocket. The general rule should be — if you can’t score a ball, try prevent your opponent from scoring on his next turn.
10. After each score, player continues to shoot.
11. If player and opponent need only one ball to win and accidentally player drops his winning ball and the opponent’s winning ball on the same shot, the player or shooter making his game ball wins.
12. If player scores a ball in the opponent’s pocket in error and continues to score in the opponent’s pocket—opponent must call his attention to the error and player loses his inning at the table, but the scored balls count for the opponent.
13. If all eight balls are scored in error in opponent’s pocket, player making the scores wins the game. Opponent must call attention to the error before the winning ball is scored improperly in order to continue in the game.

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ONE SHOT
1. Game is played by any number of players, playing as individuals or teams, using a rack of 9 numbered balls.
2. Balls are racked in diamond shape on foot spot, as for game of rotation.
3. ONE SHOT is a call shot game, player must call ball and pocket as in 14.1 continuous pocket billiards, except on break shot.
4. Players may shoot at any ball they wish, but get only one shot in each inning, regardless of whether they pocket a ball or not. If more than one ball goes in on a shot, only the called ball counts for the shooter-the other ball or balls pocketed are re-spotted.
5. The face value of the balls are counted, as in rotation pocket billiards. Player with most points after all 9 balls have been pocketed wins game.
6. First player breaks balls wide open; if he makes any balls, he chooses one and spots any others which were pocketed. Following player then shoots, regardless of whether the first shooter pocketed any balls or not.
7. Safety play is permissible; object ball must be driven to cushion or cue ball must touch cushion after hitting object ball.
8. When player scratches, he must spot largest ball he has. If he has none, he owes the first ball he makes. This penalty also applies to object ball or cue ball jumped off table, and missed safety shot. There is no penalty for missing a called shot, providing object ball hits a cushion, or cue ball hits a cushion after contacting object ball.

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KEYNO GAME RULES
1. Place the Keyno Game Board at the “head” end of the table and rack the 15 numbered balls, in a pyramid, on the “spot” at the other end of the table (as for rotation pool).
2. The first player in each game, breaks the balls from anywhere back of the string line, in front of the Keyno board, with sufficient force to drive at least one object ball to one cushion rail.
3. Each player gets one shot per inning, in turn, and may play any object ball without calling his shot.
4. Balls pocketed are out of play for the remainder of the game.
5. If the cue ball is pocketed or remains on the Keyno board (except in a No. 16 hole), it is “scratched” and the next player shoots with it from anywhere back of the string line.
6. A player about to shoot in his turn may either “spot” or play for any numbered ball that has come to rest on the board, outside of a hole.
7. Player making more than one ball at a time is credited with all the balls he holes on that shot.
8. Player dislodging a holed ball and making it in another hole is credited with it as if holed in the usual manner. The original player retains his credit for first holing the ball.
9. Sixty-one points wins the game. The number of the holed ball plus the number of the hole into which it is lodged is the player’s score for that inning. Example: Player scores 10 points if he holes No. 4 ball in No 6 hole—even when he scratches the cue ball on the shot.
10. Player wins and the game is over:
a. When a numbered ball is holed in the same
numbered hole as the object ball.
b. If any numbered ball is made in a “Keyno” hole.
